A you may have noticed, I have been playing a lot and reading a lot about video games.

I am a gaming nerd and not afraid to admit that.

One thing which does irritate me about games is ever so predictible AI. A friend and I had a conversation about this, and it’s not that this is a thing that makes a game easy-you can turn up the difficulty on many games and it makes them smarter, but that’s a uniform effect. There’s no variety in it. In short, it’s just that you don’t ever feel like you are fighting against real soldiers, real enimies.

So I had this idea. Map the performances of a thousand players online, in, say Call of Duty: Modern Warfare 2. Do this for, maybe a hundred games. Then distill the results into an AI program. Everyone plays different ways-some people grenade spam, some will sprint everywhere, some will sneak and try to get angles, some will totally suck balls and wander in front of your line of fire firing single shots and then reloading, ‘cos it looks cool.

Now. Randomize, each of those AI personalities. Everytime you play through a level.

Send the checks to my broker, games developers.

I wrote this long ass post about video games, then my internet died on me and I didn’t get it back. Which was lame.

And I can’t be bothered rewriting the whole thing.

But here’s the gist.

Writing a good story/not entirely predictible story makes a game much more fun.

I very much appreciate how great, how varied, the multiplayer is on Halo: Reach.

Having the ability to update your game via the internet is no excuse for releasing a game filled with bugs. I’m looking at you, Fallout: New Vegas, even if I do still love you.